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ComplexAce > An answer to “How do I start making games?”

An answer to “How do I start making games?”

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Food for the spirit

One Sure and Important Thing to Remember: Feel the Game that you want to make, because it’s a game that you want to Play too, Watch that Game using your imagination and how’d you truly enjoy it to be, Make that Game Exactly as you wanted it, Because since You Wanted It, you’ll be the most who Enjoys it Both along the way of making it, and after finishing it.


Game Development is another game by itself, and you’re the Gamer here, to finish this Game you need a Goal to guide you, and to Reach that goal you need a Motive, a Player’s best Motive is Joy, and you’re No Different, if you like the Game, you’ll Reach the Goal, Otherwise, Game Over.


– Simple, Keep 3 words in mind:


Feel, Watch, Make.





Steps to make a game



  • 1. draw/ write/ outline the raw idea in your head (Example: I want a hack&slash game where the player gets invisible the longer he attacks), keep that raw idea aside now, open a new page, look at your idea as a gamer now, and think what would improve to be more fun in that idea (Think Upgrading, Not Expanding, For Example: since the player gets invisible when attacking long, then that invisibility must have an effective use in the game, maybe I can use wider range attacks than usual so more enemies can be hit, or drop my weapons as a player, become faster and then stealth kill steak the enemies around me using a knife…) , Rethink and Upgrade your very same idea at least 11 times so you can insure that you will end up with something new, Attractive, and well thought of.


  • 2. look for 3 similar games to yours, or ones that you want to get some inspiration from (Example: DmC, Dark Souls and Prototype), Get Drunk and Play a lot while Outlining the game design of each one in lists and sub-lists (Example:


1. Character Abilities:

1.1 Push

2.1 Pull

3.1 Jump

4.1 Evade

5.1 Attack

2. Character Weapons:

1.2 Melee

2.2 Mid-Range

3.2 Guns

3.x Etc …. )

  • 3. Make your Own Game’s Main Features Based on what you made from the games you played before, Meaning the same way you planned the previous games( Menus, Characters, Weapons, Inventory, NPCs…) Then continue listing the sub-details and the sub-sub-details as you did before

  • 4. Now that you’re done designing your game’s plan, look around for references for each part of your plan one by one to help you get an overview of how’d you apply your plan and turn it into an actual game

  • 5. Start with the Mechanics and Programming part (you can learn them one by one according to your plan),
    say your game has characters moving, and they can shoot grabbling hooks, you’re not likely to find a video (let alone an easy one) on how to make a character with a hook, but it’s very possible to find multiple videos on characters moving, and others for the hook, so break tasks down and combine the results yourself.
  • make a complete Prototype for your Game, Then when you are done with a stable Base for your game, start building on top of it (Graphics , Audio, PowerUps and such..) which you can also learn One By One according to your plan.

  • Sex. When your Game’s Finished, Submit it to a Market to be looked through, and while it’s being reviewed, look around and study how to advertise for it the best way possible to attract Gamers and Build a Community for it while it’s on its way for Release.





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